GameKeyManager/setup.sh

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#!/bin/bash
set -e
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# Colors
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RED='\033[1;31m'
GREEN='\033[1;32m'
YELLOW='\033[1;33m'
NC='\033[0m'
# Docker check (incl. Arch Linux)
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if ! command -v docker &>/dev/null; then
echo -e "${RED}❗ Docker is not installed.${NC}"
read -p "Would you like to install Docker automatically now? [y/N]: " install_docker
if [[ "$install_docker" =~ ^[YyJj]$ ]]; then
if [ -f /etc/arch-release ]; then
echo -e "${GREEN}▶️ Installing Docker for Arch Linux...${NC}"
sudo pacman -Sy --noconfirm docker
sudo systemctl enable --now docker.service
else
echo -e "${GREEN}▶️ Using generic Docker installation script...${NC}"
curl -fsSL https://get.docker.com -o get-docker.sh
sudo sh get-docker.sh
rm get-docker.sh
fi
# Docker group membership check
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if ! groups | grep -q '\bdocker\b'; then
echo -e "${YELLOW}⚠️ Your user is not in the docker group. Adding now...${NC}"
sudo usermod -aG docker $USER
newgrp docker
fi
echo -e "${GREEN}✔️ Docker has been installed.${NC}"
else
echo -e "${YELLOW}❌ Docker is required. Exiting script.${NC}"
exit 1
fi
fi
# Check Docker compose (V1 und V2 Plugin, incl. Arch Support)
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DOCKER_COMPOSE_CMD=""
if command -v docker-compose &>/dev/null; then
DOCKER_COMPOSE_CMD="docker-compose"
elif docker compose version &>/dev/null; then
DOCKER_COMPOSE_CMD="docker compose"
else
echo -e "${RED}❗ Neither docker-compose nor docker compose plugin is installed!${NC}"
read -p "Would you like to install Docker Compose automatically now? [y/N]: " install_compose
if [[ "$install_compose" =~ ^[YyJj]$ ]]; then
if [ -f /etc/arch-release ]; then
sudo pacman -Sy --noconfirm docker-compose
elif command -v apt-get &>/dev/null; then
sudo apt-get update
sudo apt-get install -y docker-compose-plugin
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sudo apt-get install -y docker-compose
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elif command -v dnf &>/dev/null; then
sudo dnf install -y docker-compose
elif command -v yum &>/dev/null; then
sudo yum install -y docker-compose-plugin
else
echo -e "${RED}❌ Unsupported package manager! Please install Docker Compose manually.${NC}"
exit 1
fi
# Final check
if ! command -v docker-compose &>/dev/null && ! docker compose version &>/dev/null; then
echo -e "${RED}❌ Docker Compose installation failed!${NC}"
exit 1
fi
echo -e "${GREEN}✔️ Docker Compose has been installed successfully.${NC}"
else
echo -e "${YELLOW}❌ Docker Compose is required. Exiting script.${NC}"
exit 1
fi
fi
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# Configuration
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PROJECT_DIR="steam-gift-manager"
TRANSLATIONS_DIR="$PWD/$PROJECT_DIR/translations"
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DATA_DIR="$PWD/data"
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# 1. Create folders
mkdir -p "$PROJECT_DIR"
mkdir -p "$PROJECT_DIR"/{templates,static,translations}
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mkdir -p "$DATA_DIR"
chmod -R a+rwX "$TRANSLATIONS_DIR" "$DATA_DIR"
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cd $PROJECT_DIR
# requirements.txt
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cat <<EOL > requirements.txt
flask
flask-login
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flask-wtf
flask-migrate
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werkzeug
python-dotenv
flask-sqlalchemy
jinja2<3.1.0
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itsdangerous
sqlalchemy
apscheduler
reportlab
requests
pillow
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gunicorn
apprise
debugpy
pytz
Flask-Session
redis
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EOL
# create .env
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SECRET_KEY=$(python3 -c 'import secrets; print(secrets.token_hex(24))')
REDEEM_SECRET=$(python3 -c 'import secrets; print(secrets.token_hex(16))')
REDEEM_CSRF=$(python3 -c 'import secrets; print(secrets.token_hex(16))')
cat <<EOL > .env
# Flask-Configuration
SECRET_KEY="$SECRET_KEY"
REDEEM_SECRET="$REDEEM_SECRET"
WTF_CSRF_SECRET_KEY="$REDEEM_CSRF"
# Language Settings
DEFAULT_LANGUAGE="en"
SUPPORTED_LANGUAGES="de,en"
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# Timezone
TZ=Europe/Berlin
# Security
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FORCE_HTTPS=False
SESSION_COOKIE_SECURE=auto
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CSRF_ENABLED="True"
# Account registration
REGISTRATION_ENABLED="True"
# checking interval if keys have to be redeemed before a specific date
CHECK_EXPIRING_KEYS_INTERVAL_HOURS=6
# Want to check prices? Here you are!
ITAD_API_KEY="your-secret-key-here"
ITAD_COUNTRY="DE"
# Apprise URLs (separate several with a comma or space)
APPRISE_URLS=""
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### example for multiple notifications
#APPRISE_URLS="pover://USER_KEY@APP_TOKEN
#gotify://gotify.example.com/TOKEN
#matrixs://TOKEN@matrix.org/!ROOM_ID"
# Redis URL
REDIS_URL=redis://redis:6379/0
# Enable Debug (e.g. for VS Code)
FLASK_DEBUG=1
DEBUGPY=1
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EOL
# app.py (the main app)
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cat <<'PYTHON_END' > app.py
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# Standard library imports
import atexit
import csv
import io
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import locale # Note: locale was in your imports but not standard for typical web apps unless specific use.
import logging
import os
import random
import re
import secrets
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import sqlite3 # Note: direct sqlite3 import is unusual if you're using SQLAlchemy for all DB ops.
import time
import traceback
from datetime import datetime, timedelta
from functools import wraps
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from io import BytesIO # Note: io.BytesIO is good, no need for direct BytesIO import if io is already imported.
from time import sleep # Note: time.sleep is fine, no need for direct 'sleep' import if 'time' is imported.
from urllib.parse import urlparse
from zoneinfo import ZoneInfo
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import warnings
# 3rd-Provider-Modules
import pytz
import requests
from apscheduler.jobstores.sqlalchemy import SQLAlchemyJobStore
from apscheduler.schedulers.background import BackgroundScheduler
from dotenv import load_dotenv
from flask import (
Flask,
Markup,
abort,
flash,
g,
jsonify,
make_response,
redirect,
render_template,
request,
send_file,
session,
url_for
)
from flask_login import (
LoginManager,
UserMixin,
current_user,
login_required,
login_user,
logout_user
)
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from flask_migrate import Migrate
from flask_session import Session
from flask_sqlalchemy import SQLAlchemy
from flask_wtf import CSRFProtect, FlaskForm
from redis import Redis
from reportlab.lib import colors
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from reportlab.lib.pagesizes import A4, landscape, letter
from reportlab.lib.styles import ParagraphStyle, getSampleStyleSheet
from reportlab.lib.units import cm, inch, mm
from reportlab.lib.utils import ImageReader
from reportlab.pdfgen import canvas
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from reportlab.platypus import (
Image,
Paragraph,
SimpleDocTemplate,
Spacer,
Table,
TableStyle
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)
from sqlalchemy import MetaData, UniqueConstraint, event
from sqlalchemy.engine import Engine
from sqlalchemy.exc import IntegrityError, LegacyAPIWarning
from sqlalchemy.orm import joinedload
from werkzeug.security import check_password_hash, generate_password_hash
from wtforms import SelectField, StringField, TextAreaField, validators
# Config
load_dotenv(override=True)
warnings.simplefilter("ignore", category=LegacyAPIWarning)
# Logging-Config
logging.basicConfig(level=logging.INFO)
logging.getLogger('apscheduler').setLevel(logging.WARNING)
@event.listens_for(Engine, "connect")
def enable_foreign_keys(dbapi_connection, connection_record):
if isinstance(dbapi_connection, sqlite3.Connection):
cursor = dbapi_connection.cursor()
cursor.execute("PRAGMA foreign_keys=ON;")
cursor.close()
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ITAD_API_KEY_PLACEHOLDER = "your_api_key_here"
TZ = os.getenv('TZ', 'UTC')
os.environ['TZ'] = TZ
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app = Flask(__name__)
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# UNIX-Systems (Linux, Docker)
try:
time.tzset()
except AttributeError:
pass # tzset not availabe on Windows
local_tz = pytz.timezone(TZ)
# Load Languages
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import os
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import json
TRANSLATION_DIR = os.path.join(os.getcwd(), 'translations')
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SUPPORTED_LANGUAGES = ['de', 'en']
TRANSLATIONS = {}
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for lang in SUPPORTED_LANGUAGES:
try:
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with open(os.path.join(TRANSLATION_DIR, f'{lang}.json'), encoding='utf-8') as f:
TRANSLATIONS[lang] = json.load(f)
print(f"✅ Loaded {lang} translations")
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except Exception:
print(f"❌ Failed loading {lang}.json: {str(e)}")
TRANSLATIONS[lang] = {}
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def translate(key, lang=None, **kwargs):
lang = lang or session.get('lang', 'en')
fallback_lang = app.config.get('DEFAULT_LANGUAGE', 'en')
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translations = TRANSLATIONS.get(lang, {})
fallback_translations = TRANSLATIONS.get(fallback_lang, {})
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value = translations.get(key) or fallback_translations.get(key) or key
return value.format(**kwargs) if isinstance(value, str) else value
## DEBUG Translations
if app.debug:
print(f"Loaded translations for 'de': {TRANSLATIONS.get('de', {})}")
### Admin decorator
def admin_required(f):
@wraps(f)
def decorated_function(*args, **kwargs):
if not current_user.is_authenticated:
abort(403)
if not current_user.is_admin:
abort(403)
return f(*args, **kwargs)
return decorated_function
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csrf = CSRFProtect(app)
convention = {
"ix": "ix_%(column_0_label)s",
"uq": "uq_%(table_name)s_%(column_0_name)s",
"ck": "ck_%(table_name)s_%(constraint_name)s",
"fk": "fk_%(table_name)s_%(column_0_name)s_%(referred_table_name)s",
"pk": "pk_%(table_name)s"
}
metadata = MetaData(naming_convention=convention)
load_dotenv(override=True)
# load variables from .env with override
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load_dotenv(override=True)
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# App-Configuration
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app.config.update(
# Most Important
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SECRET_KEY=os.getenv('SECRET_KEY'),
SQLALCHEMY_DATABASE_URI = 'sqlite:////app/data/games.db',
SQLALCHEMY_TRACK_MODIFICATIONS = False,
DEFAULT_LANGUAGE='en',
ITAD_COUNTRY = os.getenv("ITAD_COUNTRY", "DE"),
# SESSION-HANDLING (In Production: Use Redis!)
SESSION_TYPE='redis',
SESSION_PERMANENT = False,
SESSION_USE_SIGNER = True,
SESSION_REDIS=Redis.from_url(os.getenv("REDIS_URL", "redis://redis:6379/0")),
SESSION_FILE_DIR = '/app/data/flask-sessions',
SESSION_COOKIE_NAME = 'gamekeys_session',
SESSION_COOKIE_SECURE = os.getenv('SESSION_COOKIE_SECURE', 'False').lower() == 'true',
SESSION_COOKIE_HTTPONLY = True,
SESSION_COOKIE_SAMESITE = 'Lax',
PERMANENT_SESSION_LIFETIME = timedelta(days=30),
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# LOGIN COOKIE STUFF
REMEMBER_COOKIE_DURATION=timedelta(days=30),
REMEMBER_COOKIE_HTTPONLY=True,
REMEMBER_COOKIE_SECURE=True if os.getenv('FORCE_HTTPS', 'False').lower() == 'true' else False,
REMEMBER_COOKIE_SAMESITE='Lax',
# CSRF-PROTECTION
WTF_CSRF_ENABLED = True,
WTF_CSRF_SECRET_KEY = os.getenv('CSRF_SECRET_KEY', os.urandom(32).hex()),
WTF_CSRF_TIME_LIMIT = 3600,
# SECURITYsa & PERFORMANCE
REGISTRATION_ENABLED = os.getenv('REGISTRATION_ENABLED', 'True').lower() == 'true',
SEND_FILE_MAX_AGE_DEFAULT = int(os.getenv('SEND_FILE_MAX_AGE_DEFAULT', 0)),
TEMPLATES_AUTO_RELOAD = os.getenv('TEMPLATES_AUTO_RELOAD', 'True').lower() == 'true',
PREFERRED_URL_SCHEME = 'https' if os.getenv('FORCE_HTTPS') else 'http'
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)
Session(app)
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interval_hours = int(os.getenv('CHECK_EXPIRING_KEYS_INTERVAL_HOURS', 12))
# Init
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db = SQLAlchemy(app, metadata=metadata)
migrate = Migrate(app, db)
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login_manager = LoginManager(app)
login_manager.login_view = 'login'
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# Logging
app.logger.addHandler(logging.StreamHandler())
app.logger.setLevel(logging.DEBUG)
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@app.errorhandler(403)
def forbidden_error(error):
return render_template('403.html'), 403
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@app.before_request
def set_language():
if 'lang' not in session or not session['lang']:
session['lang'] = app.config.get('DEFAULT_LANGUAGE', 'en')
g.lang = session['lang']
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def enforce_https():
if os.getenv('FORCE_HTTPS', 'False').lower() == 'true' and not app.debug:
proto = request.headers.get('X-Forwarded-Proto', 'http')
if proto != 'https' and not request.is_secure:
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url = request.url.replace('http://', 'https://', 1)
return redirect(url, code=301)
def debug_translations():
if app.debug:
app.logger.debug(f"Lang: {session.get('lang')}")
app.before_request(enforce_https)
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@app.context_processor
def inject_template_globals():
return {
'_': lambda key, **kwargs: translate(key, lang=session.get('lang', 'en'), **kwargs),
'now': datetime.now(local_tz),
'app_version': os.getenv('APP_VERSION', '1.0.0'),
'local_tz': local_tz
}
@app.template_filter('strftime')
def _jinja2_filter_datetime(date, fmt='%d.%m.%Y'):
if date is None:
return ''
return date.strftime(fmt)
@app.errorhandler(403)
def forbidden(e):
return render_template('403.html'), 403
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# DB Models
class ActivityLog(db.Model):
__tablename__ = 'activity_logs'
id = db.Column(db.Integer, primary_key=True)
user_id = db.Column(db.Integer, db.ForeignKey('users.id'))
action = db.Column(db.String(100), nullable=False)
details = db.Column(db.Text)
timestamp = db.Column(db.DateTime, default=lambda: datetime.now(local_tz))
user = db.relationship('User', backref='activities')
class User(UserMixin, db.Model):
__tablename__ = 'users'
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id = db.Column(db.Integer, primary_key=True)
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username = db.Column(db.String(80), unique=True, nullable=False)
password = db.Column(db.String(256), nullable=False)
is_admin = db.Column(db.Boolean, default=False)
games = db.relationship(
'Game',
back_populates='owner',
cascade='all, delete-orphan',
passive_deletes=True
)
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class Game(db.Model):
__tablename__ = 'games'
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__table_args__ = (
UniqueConstraint('steam_key', 'user_id', name='uq_steam_key_user'),
)
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id = db.Column(db.Integer, primary_key=True)
name = db.Column(db.String(100), nullable=False)
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steam_key = db.Column(db.String(100), nullable=False, unique=True)
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status = db.Column(db.String(50), nullable=False)
recipient = db.Column(db.String(100))
notes = db.Column(db.Text)
url = db.Column(db.String(200))
created_at = db.Column(db.DateTime, default=lambda: datetime.now(local_tz))
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redeem_date = db.Column(db.DateTime)
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steam_appid = db.Column(db.String(20))
platform = db.Column(db.String(50), default='pc')
current_price = db.Column(db.Float)
current_price_shop = db.Column(db.String(100))
historical_low = db.Column(db.Float)
release_date = db.Column(db.DateTime)
release_date = db.Column(db.DateTime)
steam_description = db.Column(db.Text)
itad_slug = db.Column(db.String(200))
# with users.id
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user_id = db.Column(db.Integer, db.ForeignKey('users.id', ondelete='CASCADE'), nullable=False)
owner = db.relationship(
'User',
back_populates='games'
)
redeem_tokens = db.relationship(
'RedeemToken',
back_populates='game',
cascade='all, delete-orphan',
passive_deletes=True
)
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class RedeemToken(db.Model):
__tablename__ = 'redeem_tokens'
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id = db.Column(db.Integer, primary_key=True)
token = db.Column(db.String(17), unique=True, nullable=False)
expires = db.Column(db.DateTime(timezone=True), nullable=False)
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total_hours = db.Column(db.Integer, nullable=False)
# ForeignKey with CASCADE
game_id = db.Column(
db.Integer,
db.ForeignKey('games.id', ondelete='CASCADE'),
nullable=False
)
game = db.relationship('Game', back_populates='redeem_tokens')
def is_expired(self):
# use timeszone (from .env)
local_tz = pytz.timezone(os.getenv('TZ', 'UTC'))
now = datetime.now(local_tz)
return now > self.expires.astimezone(local_tz)
class GameForm(FlaskForm):
name = StringField('Name', [validators.DataRequired()])
steam_key = StringField('Steam Key')
status = SelectField('Status', choices=[
('nicht eingelöst', 'Nicht eingelöst'),
('eingelöst', 'Eingelöst'),
('geschenkt', 'Geschenkt')
])
recipient = StringField('Empfänger')
notes = TextAreaField('Notizen')
url = StringField('Store URL')
redeem_date = StringField('Einlösedatum')
steam_appid = StringField('Steam App ID')
PLATFORM_CHOICES = [
('pc', 'PC'),
('xbox', 'XBox'),
('playstation', 'PlayStation'),
('switch', 'Nintendo Switch'),
('other', 'Andere')
]
STATUS_CHOICES = [
('nicht eingelöst', 'Nicht eingelöst'),
('eingelöst', 'Eingelöst'),
('geschenkt', 'Geschenkt')
]
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with app.app_context():
db.create_all()
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@login_manager.user_loader
def load_user(user_id):
return db.session.get(User, int(user_id))
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def extract_steam_appid(url):
match = re.search(r'store\.steampowered\.com/app/(\d+)', url or '')
return match.group(1) if match else ''
# 404
def get_or_404(model, id):
instance = db.session.get(model, id)
if not instance:
abort(404)
return instance
# Admin Audit Helper
def log_activity(user_id, action, details=None):
"""
Store an activity log entry for auditing purposes.
"""
log = ActivityLog(
user_id=user_id,
action=action,
details=details
)
db.session.add(log)
db.session.commit()
# Game Infos Helper
def fetch_steam_data(appid):
try:
response = requests.get(
"https://store.steampowered.com/api/appdetails",
params={"appids": appid, "l": "german"},
timeout=15
)
if response.status_code != 200:
app.logger.error(f"Steam API Error: Status {response.status_code}")
return None
data = response.json().get(str(appid), {})
if not data.get("success"):
app.logger.error(f"Steam API Error: {data.get('error', 'Unknown error')}")
return None
return data.get("data", {})
except Exception as e:
app.logger.error(f"Steam API Exception: {str(e)}")
return None
def parse_steam_release_date(date_str):
"""Parsing Steam-Release-Date (the german us thingy, you know)"""
import locale
from datetime import datetime
# try german format
try:
locale.setlocale(locale.LC_TIME, "de_DE.UTF-8")
return datetime.strptime(date_str, "%d. %b. %Y")
except Exception:
pass
# Fallback: okay lets try the english one
try:
locale.setlocale(locale.LC_TIME, "en_US.UTF-8")
return datetime.strptime(date_str, "%d %b, %Y")
except Exception:
pass
return None
def fetch_itad_slug(steam_appid: int) -> str | None:
api_key = os.getenv("ITAD_API_KEY")
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if not api_key or api_key.strip() == "your-secret-key-here":
app.logger.warning("ITAD-API-Key ist nicht gesetzt oder ist ein Platzhalter.")
return None
try:
response = requests.get(
"https://api.isthereanydeal.com/games/lookup/v1",
params={"key": api_key, "appid": steam_appid, "platform": "steam"},
timeout=10
)
data = response.json()
return data.get("game", {}).get("slug")
except Exception as e:
app.logger.error(f"ITAD Error: {str(e)}")
return None
def fetch_itad_game_id(steam_appid: int) -> str | None:
api_key = os.getenv("ITAD_API_KEY")
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if not api_key or api_key.strip() == "your-secret-key-here":
app.logger.warning("ITAD-API-Key ist nicht gesetzt oder ist ein Platzhalter.")
return None
try:
response = requests.get(
"https://api.isthereanydeal.com/games/lookup/v1",
params={"key": api_key, "appid": steam_appid, "platform": "steam"},
timeout=10
)
response.raise_for_status()
data = response.json()
if data.get("found") and data.get("game") and data["game"].get("id"):
return data["game"]["id"]
app.logger.error(f"ITAD Response Error: {data}")
return None
except Exception as e:
app.logger.error(f"ITAD Error: {str(e)}")
return None
def fetch_itad_prices(game_id: str) -> dict | None:
api_key = os.getenv("ITAD_API_KEY")
country = os.getenv("ITAD_COUNTRY", "DE")
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if not api_key or api_key.strip() == "your-secret-key-here":
app.logger.warning("ITAD-API-Key ist nicht gesetzt oder ist ein Platzhalter.")
return None
try:
response = requests.post(
"https://api.isthereanydeal.com/games/prices/v3",
params={
"key": api_key,
"country": country,
"shops": "steam",
"vouchers": "false"
},
json=[game_id],
headers={"Content-Type": "application/json"},
timeout=15
)
response.raise_for_status()
return response.json()[0]
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except Exception as e:
app.logger.error(f"ITAD-Preisabfrage fehlgeschlagen: {str(e)}")
return None
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@app.route('/')
@login_required
def index():
search_query = request.args.get('q', '')
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query = Game.query.filter_by(user_id=current_user.id)
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if search_query:
query = query.filter(Game.name.ilike(f'%{search_query}%'))
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games = query.order_by(Game.created_at.desc()).all()
return render_template('index.html',
games=games,
format_date=lambda dt: dt.strftime('%d.%m.%Y') if dt else '',
search_query=search_query)
@app.route('/set-lang/<lang>')
def set_lang(lang):
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if lang in SUPPORTED_LANGUAGES:
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session['lang'] = lang
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session.permanent = True
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return redirect(request.referrer or url_for('index'))
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@app.route('/set-theme/<theme>')
def set_theme(theme):
resp = make_response('', 204)
resp.set_cookie('theme', theme, max_age=60*60*24*365)
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return resp
@app.route('/login', methods=['GET', 'POST'])
def login():
if current_user.is_authenticated: # Prevent already logged-in users from accessing login page
return redirect(url_for('index'))
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if request.method == 'POST':
username = request.form.get('username')
password = request.form.get('password')
remember = request.form.get('remember_me') == 'true'
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user = User.query.filter_by(username=username).first()
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if user and check_password_hash(user.password, password):
# Pass remember=True to login_user and set duration
# The duration will be taken from app.config['REMEMBER_COOKIE_DURATION']
login_user(user, remember=remember)
# Log activity
log_activity(user.id, 'user_login', f"User '{user.username}' logged in.")
next_page = request.args.get('next')
# Add security check for next_page to prevent open redirect
if not next_page or urlparse(next_page).netloc != '':
next_page = url_for('index')
flash(translate('Logged in successfully.'), 'success')
return redirect(next_page)
else:
flash(translate('Invalid username or password.'), 'danger')
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return render_template('login.html')
@app.route('/register', methods=['GET', 'POST'])
def register():
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if not app.config['REGISTRATION_ENABLED']:
abort(403)
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if request.method == 'POST':
username = request.form['username']
password = request.form['password']
existing_user = User.query.filter_by(username=username).first()
if existing_user:
flash(translate('Username already exists'), 'error')
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return redirect(url_for('register'))
# make the first user admin
is_admin = User.query.count() == 0
new_user = User(
username=username,
password=generate_password_hash(password),
is_admin=is_admin
)
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db.session.add(new_user)
db.session.commit()
login_user(new_user)
flash(translate('Registration successful'), 'success')
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return redirect(url_for('index'))
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return render_template('register.html')
@app.route('/logout')
@login_required
def logout():
logout_user()
return redirect(url_for('login'))
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@app.route('/change-password', methods=['GET', 'POST'])
@login_required
def change_password():
if request.method == 'POST':
current_password = request.form['current_password']
new_password = request.form['new_password']
confirm_password = request.form['confirm_password']
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if not check_password_hash(current_user.password, current_password):
flash(translate('Current passwort is wrong'), 'danger')
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return redirect(url_for('change_password'))
if new_password != confirm_password:
flash(translate('New Passwords are not matching'), 'danger')
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return redirect(url_for('change_password'))
current_user.password = generate_password_hash(new_password)
db.session.commit()
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flash(translate('Password changed successfully', session.get('lang', 'en')), 'success')
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return redirect(url_for('index'))
return render_template('change_password.html')
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@app.route('/add', methods=['GET', 'POST'])
@login_required
def add_game():
if request.method == 'POST':
try:
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url = request.form.get('url', '')
steam_appid = request.form.get('steam_appid', '').strip()
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if not steam_appid:
steam_appid = extract_steam_appid(url)
steam_key = request.form['steam_key']
if Game.query.filter_by(steam_key=steam_key).first():
flash(translate('Steam Key already exists!'), 'error')
return redirect(url_for('add_game'))
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new_game = Game(
name=request.form['name'],
steam_key=steam_key,
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status=request.form['status'],
recipient=request.form.get('recipient', ''),
notes=request.form.get('notes', ''),
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url=url,
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steam_appid=steam_appid,
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redeem_date=datetime.strptime(request.form['redeem_date'], '%Y-%m-%d') if request.form['redeem_date'] else None,
user_id=current_user.id
)
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db.session.add(new_game)
db.session.commit()
flash(translate('Game added successfully!'), 'success')
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return redirect(url_for('index'))
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except IntegrityError as e:
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db.session.rollback()
if "UNIQUE constraint failed: game.steam_key" in str(e):
flash(translate('Steam Key already exists!'), 'error')
else:
flash(translate('Database error: %(error)s', error=str(e)), 'error')
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except Exception as e:
db.session.rollback()
flash(translate('Error: %(error)s', error=str(e)), 'error')
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return render_template(
'add_game.html',
platforms=PLATFORM_CHOICES,
statuses=STATUS_CHOICES
)
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@app.route('/edit/<int:game_id>', methods=['GET', 'POST'])
@login_required
def edit_game(game_id):
# Eager Loading für Tokens
game = Game.query.options(joinedload(Game.redeem_tokens)).get_or_404(game_id)
def safe_parse_date(date_str):
try:
naive = datetime.strptime(date_str, '%Y-%m-%d') if date_str else None
return local_tz.localize(naive) if naive else None
except ValueError:
return None
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if request.method == 'POST':
try:
# Validierung
if not request.form.get('name') or not request.form.get('steam_key'):
flash(translate('Name and Steam Key are required'), 'error')
return redirect(url_for('edit_game', game_id=game_id))
# Dublettenprüfung
existing = Game.query.filter(
Game.steam_key == request.form['steam_key'],
Game.id != game.id,
Game.user_id == current_user.id
).first()
if existing:
flash(translate('Steam Key already exists'), 'error')
return redirect(url_for('edit_game', game_id=game_id))
# Felder aktualisieren
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game.name = request.form['name']
game.steam_key = request.form['steam_key']
game.status = request.form['status']
game.platform = request.form.get('platform', 'pc')
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game.recipient = request.form.get('recipient', '')
game.notes = request.form.get('notes', '')
game.url = request.form.get('url', '')
game.steam_appid = request.form.get('steam_appid', '')
game.redeem_date = safe_parse_date(request.form.get('redeem_date', ''))
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# Token-Logik
if game.status == 'geschenkt':
# Vorhandene Tokens löschen
RedeemToken.query.filter_by(game_id=game.id).delete()
# Neuen Token generieren
token = secrets.token_urlsafe(12)[:17]
expires = datetime.now(local_tz) + timedelta(hours=24)
new_token = RedeemToken(
token=token,
game_id=game.id,
expires=expires,
total_hours=24
)
db.session.add(new_token)
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db.session.commit()
flash(translate('Changes saved successfully'), 'success')
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return redirect(url_for('index'))
except IntegrityError as e:
db.session.rollback()
app.logger.error(f"IntegrityError: {traceback.format_exc()}")
flash(translate('Database error: {error}', error=str(e.orig)), 'error') # Platzhalter korrigiert
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except Exception as e:
db.session.rollback()
app.logger.error(f"Unexpected error: {traceback.format_exc()}")
flash(translate('Unexpected error: {error}', error=str(e)), 'error') # Platzhalter korrigiert
return render_template(
'edit_game.html',
game=game,
platforms=PLATFORM_CHOICES,
statuses=STATUS_CHOICES,
redeem_date=game.redeem_date.strftime('%Y-%m-%d') if game.redeem_date else ''
)
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@app.route('/delete/<int:game_id>', methods=['POST'])
@login_required
def delete_game(game_id):
game = Game.query.get_or_404(game_id)
db.session.delete(game)
db.session.commit()
flash(translate('Game deleted successfully'), 'success')
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return redirect(url_for('index'))
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@app.route('/export', methods=['GET'])
@login_required
def export_games():
games = Game.query.filter_by(user_id=current_user.id).all()
output = io.StringIO()
writer = csv.writer(output)
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writer.writerow(['Name', 'Steam Key', 'Status', 'Recipient', 'Notes', 'URL', 'Created', 'Redeem by', 'Steam AppID'])
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for game in games:
writer.writerow([
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game.name,
game.steam_key,
game.status,
game.recipient,
game.notes,
game.url,
game.created_at.strftime('%Y-%m-%d %H:%M:%S') if game.created_at else '',
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game.redeem_date.strftime('%Y-%m-%d') if game.redeem_date else '',
game.steam_appid
])
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output.seek(0)
return send_file(
io.BytesIO(output.getvalue().encode('utf-8')),
mimetype='text/csv',
as_attachment=True,
download_name='games_export.csv'
)
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@app.route('/export_pdf')
@login_required
def export_pdf():
excluded_statuses = ['eingelöst', 'verschenkt']
games = Game.query.filter(
Game.user_id == current_user.id,
Game.status.notin_(excluded_statuses)
).order_by(Game.created_at.desc()).all()
buffer = io.BytesIO()
doc = SimpleDocTemplate(buffer,
pagesize=landscape(A4),
leftMargin=40,
rightMargin=40,
topMargin=40,
bottomMargin=40
)
styles = getSampleStyleSheet()
elements = []
img_height = 2*cm
# Titel
elements.append(Paragraph(
translate("Game List (without Keys)", lang=session.get('lang', 'en')),
styles['Title']
))
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elements.append(Spacer(1, 12))
# Tabellenkopf
col_widths = [
5*cm, 10*cm, 6*cm, 3*cm
]
data = [[
Paragraph('<b>Cover</b>', styles['Normal']),
Paragraph('<b>Name</b>', styles['Normal']),
Paragraph('<b>Shop-Link</b>', styles['Normal']),
Paragraph('<b>Einlösen bis</b>', styles['Normal'])
]]
for game in games:
img = None
if game.steam_appid:
try:
img_url = f"https://cdn.cloudflare.steamstatic.com/steam/apps/{game.steam_appid}/header.jpg"
img_data = io.BytesIO(requests.get(img_url, timeout=5).content)
img = Image(img_data, width=3*cm, height=img_height)
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except Exception:
img = Paragraph('', styles['Normal'])
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elif game.url and 'gog.com' in game.url:
try:
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img_path = os.path.join(app.root_path, 'static', 'gog_logo.webp')
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img = Image(img_path, width=3*cm, height=img_height)
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except Exception:
img = Paragraph('', styles['Normal'])
data.append([
img or '',
Paragraph(game.name, styles['Normal']),
Paragraph(game.url or '', styles['Normal']),
game.redeem_date.strftime('%d.%m.%y') if game.redeem_date else ''
])
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# Table format (korrekte Einrückung)
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table = Table(data, colWidths=col_widths, repeatRows=1)
table.setStyle(TableStyle([
('FONTNAME', (0,0), (-1,0), 'Helvetica-Bold'),
('FONTSIZE', (0,0), (-1,0), 8),
('FONTSIZE', (0,1), (-1,-1), 8),
('VALIGN', (0,0), (-1,-1), 'MIDDLE'),
('ALIGN', (0,0), (-1,-1), 'LEFT'),
('GRID', (0,0), (-1,-1), 0.5, colors.lightgrey),
('WORDWRAP', (1,1), (1,-1), 'CJK'),
]))
elements.append(table)
doc.build(elements)
buffer.seek(0)
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return send_file(
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buffer,
mimetype='application/pdf',
as_attachment=True,
download_name=f'game_export_{datetime.now().strftime("%Y%m%d")}.pdf'
)
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@app.route('/import', methods=['GET', 'POST'])
@login_required
def import_games():
if request.method == 'POST':
file = request.files.get('file')
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if file and file.filename.endswith('.csv'):
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stream = io.StringIO(file.stream.read().decode("UTF8"))
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reader = csv.DictReader(stream)
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new_games = 0
duplicates = 0
try:
with db.session.begin_nested():
for row in reader:
steam_key = row['Steam Key'].strip()
if Game.query.filter_by(steam_key=steam_key).first():
duplicates += 1
continue
game = Game(
name=row['Name'],
steam_key=steam_key,
status=row['Status'],
recipient=row.get('Recipient', ''),
notes=row.get('Notes', ''),
url=row.get('URL', ''),
created_at=datetime.strptime(row['Created'], '%Y-%m-%d %H:%M:%S') if row.get('Created') else datetime.utcnow(),
redeem_date=datetime.strptime(row['Redeem by'], '%Y-%m-%d') if row.get('Redeem by') else None,
steam_appid=row.get('Steam AppID', ''),
user_id=current_user.id
)
db.session.add(game)
new_games += 1
db.session.commit()
flash(translate("new_games_imported", new=new_games, dup=duplicates), 'success')
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except Exception as e:
db.session.rollback()
flash(translate('Import error: {error}', error=str(e)), 'danger')
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return redirect(url_for('index'))
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flash(translate('Please upload a valid CSV file.'), 'danger')
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return render_template('import.html')
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@app.route('/generate_redeem/<int:game_id>', methods=['POST'])
@login_required
def generate_redeem(game_id):
game = Game.query.get_or_404(game_id)
if game.user_id != current_user.id or game.status != 'geschenkt':
return jsonify({'error': translate('Forbidden')}), 403
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try:
RedeemToken.query.filter_by(game_id=game_id).delete()
token = secrets.token_urlsafe(12)[:17]
expires = datetime.now(local_tz) + timedelta(hours=24)
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new_token = RedeemToken(
token=token,
game_id=game_id,
expires=expires,
total_hours=24
)
db.session.add(new_token)
db.session.commit()
redeem_url = url_for('redeem', token=token, _external=True)
message = translate(
'Redeem link generated: <a href="{url}" target="_blank">{url}</a>',
url=redeem_url
)
return jsonify({'url': redeem_url, 'message': message})
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except Exception as e:
db.session.rollback()
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return jsonify({'error': str(e)}), 500
@app.route('/redeem/<token>', endpoint='redeem')
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def redeem_page(token):
redeem_token = RedeemToken.query.filter_by(token=token).first()
if not redeem_token:
abort(404)
# Zeit in UTC umwandeln
expires_utc = redeem_token.expires.astimezone(pytz.UTC)
if datetime.now(pytz.UTC) > expires_utc:
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db.session.delete(redeem_token)
db.session.commit()
abort(404)
game = Game.query.get(redeem_token.game_id)
redeem_token.used = True
db.session.commit()
return render_template('redeem.html',
game=game,
redeem_token=redeem_token,
expires_timestamp=int(expires_utc.timestamp() * 1000), # Millisekunden
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platform_link='https://store.steampowered.com/account/registerkey?key=' if game.steam_appid else 'https://www.gog.com/redeem')
@app.route('/admin/users')
@login_required
@admin_required
def admin_users():
users = User.query.all()
return render_template('admin_users.html', users=users)
@app.route('/admin/users/delete/<int:user_id>', methods=['POST'])
@login_required
@admin_required
def admin_delete_user(user_id):
if current_user.id == user_id:
flash(translate('You cannot delete yourself'), 'error')
return redirect(url_for('admin_users'))
user = User.query.get_or_404(user_id)
db.session.delete(user)
db.session.commit()
log_activity(
current_user.id,
'user_deleted',
f"Deleted user: {user.username} (ID: {user.id})"
)
flash(translate('User deleted successfully'), 'success')
return redirect(url_for('admin_users'))
@app.route('/admin/users/reset_password/<int:user_id>', methods=['POST'])
@login_required
@admin_required
def admin_reset_password(user_id):
user = User.query.get_or_404(user_id)
new_password = secrets.token_urlsafe(8)
user.password = generate_password_hash(new_password)
db.session.commit()
log_activity(
current_user.id,
'user_newpassword',
f"New password for user: {user.username} (ID: {user.id})"
)
flash(
translate('New password for {username}: {password}',
username=user.username,
password=new_password),
'info'
)
return redirect(url_for('admin_users'))
@app.route('/admin/audit-logs')
@login_required
@admin_required
def admin_audit_logs():
page = request.args.get('page', 1, type=int)
logs = ActivityLog.query.order_by(ActivityLog.timestamp.desc()).paginate(page=page, per_page=20)
return render_template('admin_audit_logs.html', logs=logs)
@app.route('/game/<int:game_id>/update', methods=['POST'])
@login_required
def update_game_data(game_id):
game = Game.query.get_or_404(game_id)
# 1. Getting Steam AppID
steam_appid = request.form.get('steam_appid', '').strip()
app.logger.info(f"🚀 Update gestartet für Game {game_id} mit AppID: {steam_appid}")
# 2. Steam-Data
steam_data = None
if steam_appid:
try:
app.logger.debug(f"🔍 Steam-API-Aufruf für AppID: {steam_appid}")
steam_data = fetch_steam_data(steam_appid)
if steam_data:
# 3. Daten in Datenbank schreiben
game.name = steam_data.get("name", game.name)
game.steam_description = steam_data.get("detailed_description") or "No Infos available"
# Release-Datum mit Zeitzone
date_str = steam_data.get("release_date", {}).get("date")
if date_str:
parsed_date = parse_steam_release_date(date_str)
if parsed_date:
game.release_date = local_tz.localize(parsed_date)
else:
app.logger.warning(f"Could not parse Steam release date: {date_str}")
app.logger.info("✅ Steam-Daten erfolgreich aktualisiert")
else:
app.logger.warning("⚠️ Keine Steam-Daten empfangen")
flash(translate('Steam-API lieferte keine Daten'), 'warning')
except Exception as e:
app.logger.error(f"💥 Kritischer Steam-Fehler: {str(e)}", exc_info=True)
flash(translate('Fehler bei Steam-Abfrage'), 'danger')
# ITAD-Slug donings and such
itad_slug = fetch_itad_slug(steam_appid)
if itad_slug:
game.itad_slug = itad_slug
# 4. ITAD-Prices
price_data = None
if steam_appid:
try:
app.logger.debug("🔄 Starte ITAD-Abfrage...")
game.itad_game_id = fetch_itad_game_id(steam_appid)
if game.itad_game_id:
app.logger.info(f"🔑 ITAD Game ID: {game.itad_game_id}")
price_data = fetch_itad_prices(game.itad_game_id)
if price_data:
# Best price right now
all_deals = price_data.get("deals", [])
if all_deals:
best_deal = min(
all_deals,
key=lambda deal: deal.get("price", {}).get("amount", float('inf'))
)
game.current_price = best_deal.get("price", {}).get("amount")
game.current_price_shop = best_deal.get("shop", {}).get("name")
app.logger.info(f"💶 Current Best: {game.current_price}€ at {game.current_price_shop}")
else:
game.current_price = None
game.current_price_shop = None
app.logger.info(f"💶 Current Best: {game.current_price}€")
game.historical_low = price_data.get("historyLow", {}).get("all", {}).get("amount")
app.logger.info(f"📉 Historical Low: {game.historical_low}€")
else:
app.logger.warning("⚠️ Keine ITAD-Preisdaten erhalten")
else:
app.logger.warning("⚠️ Keine ITAD Game ID erhalten")
except Exception as e:
app.logger.error(f"💥 ITAD-API-Fehler: {str(e)}", exc_info=True)
flash(translate('Fehler bei Preisabfrage'), 'danger')
try:
db.session.commit()
flash(translate('Externe Daten erfolgreich aktualisiert!'), 'success')
app.logger.info("💾 Datenbank-Update erfolgreich")
except Exception as e:
db.session.rollback()
app.logger.error(f"💥 Datenbank-Fehler: {str(e)}", exc_info=True)
flash(translate('Fehler beim Speichern der Daten'), 'danger')
return redirect(url_for('edit_game', game_id=game_id))
@app.route('/game/<int:game_id>')
@login_required
def game_details(game_id):
game = Game.query.get_or_404(game_id)
return render_template('game_details.html', game=game)
@app.route('/debug-session')
def debug_session():
return jsonify(dict(session))
# Apprise Notifications
import apprise
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def send_apprise_notification(user, game):
apprise_urls = os.getenv('APPRISE_URLS', '').strip()
if not apprise_urls:
app.logger.error("No APPRISE_URLS configured")
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return False
apobj = apprise.Apprise()
for url in apprise_urls.replace(',', '\n').splitlines():
if url.strip():
apobj.add(url.strip())
edit_url = url_for('edit_game', game_id=game.id, _external=True)
result = apobj.notify(
title="Steam-Key läuft ab!",
body=f"Dein Key für '{game.name}' läuft in weniger als 48 Stunden ab!\n\nLink: {edit_url}",
)
return result
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def send_notification(user, game):
return send_apprise_notification(user, game)
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def check_expiring_keys():
now = datetime.now(local_tz)
expiry_threshold = now + timedelta(hours=48)
stmt = select(Game).where(
Game.status != 'eingelöst',
Game.redeem_date <= expiry_threshold,
Game.redeem_date > now
)
expiring_games = db.session.execute(stmt).scalars().all()
for game in expiring_games:
user = User.query.get(game.user_id)
if user.notification_service and user.notification_service != 'none':
send_notification(user, game)
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# Optional: cleaning up old tokens
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def cleanup_expired_tokens():
with app.app_context():
try:
now = datetime.now(local_tz)
expired = RedeemToken.query.filter(RedeemToken.expires < now).all()
for token in expired:
db.session.delete(token)
db.session.commit()
app.logger.info(f"Cleaned up {len(expired)} expired tokens.")
except Exception as e:
app.logger.error(f"Error during cleanup_expired_tokens: {e}")
db.session.rollback()
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# Scheduler start
scheduler = BackgroundScheduler(timezone=str(local_tz))
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def check_expiring_keys_job():
with app.app_context():
check_expiring_keys()
def cleanup_expired_tokens_job():
with app.app_context():
cleanup_expired_tokens()
# Jobs hinzufügen
scheduler.add_job(
check_expiring_keys_job,
'interval',
hours=int(os.getenv('CHECK_EXPIRING_KEYS_INTERVAL_HOURS', 12)),
id='check_expiring_keys'
)
scheduler.add_job(
cleanup_expired_tokens_job,
'interval',
hours=1,
id='cleanup_expired_tokens'
)
# price updates
def update_prices_job():
with app.app_context():
games = Game.query.filter(Game.steam_appid.isnot(None)).all()
for game in games:
# Nur Preise aktualisieren
itad_data = fetch_itad_data(f"app/{game.steam_appid}")
if itad_data:
game.current_price = itad_data.get('price_new')
game.historical_low = itad_data.get('price_low', {}).get('amount')
db.session.commit()
scheduler.add_job(
update_prices_job,
'interval',
hours=12,
id='update_prices'
)
# start Scheduler
scheduler.start()
atexit.register(lambda: scheduler.shutdown(wait=False))
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if __name__ == '__main__':
with app.app_context():
db.create_all()
app.run(debug=True, host='0.0.0.0', port=5000)
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PYTHON_END
# 9. Templates
mkdir -p templates static
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# Base Template
cat <<HTML_END > templates/base.html
<!DOCTYPE html>
<html lang="{{ session.get('lang', 'en') }}" data-bs-theme="{{ theme }}">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta name="csrf-token" content="{{ csrf_token() }}">
<meta name="description" content="Manage your Steam and GOG keys efficiently. Track redemption dates, share games, and export lists.">
<meta name="theme-color" content="#212529">
<link rel="manifest" href="{{ url_for('static', filename='manifest.json') }}">
<title>{{ _('Game Key Manager') }}</title>
<!-- Preload Bootstrap CSS for better LCP -->
<link rel="preload" href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.3/dist/css/bootstrap.min.css" as="style" onload="this.onload=null;this.rel='stylesheet'">
<noscript><link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.3/dist/css/bootstrap.min.css"></noscript>
<!-- My Styles -->
<link rel="stylesheet" href="{{ url_for('static', filename='style.css') }}">
{% if games and games[0].steam_appid %}
<link rel="preload"
as="image"
href="https://cdn.cloudflare.steamstatic.com/steam/apps/{{ games[0].steam_appid }}/header.jpg"
imagesrcset="https://cdn.cloudflare.steamstatic.com/steam/apps/{{ games[0].steam_appid }}/header.jpg 368w"
fetchpriority="high"
type="image/jpeg">
{% endif %}
</head>
<script>
(function() {
try {
var theme = localStorage.getItem('theme');
if (!theme) {
// Systempräferenz als Fallback
theme = window.matchMedia('(prefers-color-scheme: dark)').matches ? 'dark' : 'light';
}
document.documentElement.setAttribute('data-bs-theme', theme);
} catch(e) {}
})();
</script>
<body>
<nav class="navbar navbar-expand-lg bg-body-tertiary">
<div class="container">
<a class="navbar-brand d-flex align-items-center gap-2" href="/">
<img src="{{ url_for('static', filename='logo_small.webp') }}" alt="Logo" width="36" height="28" style="object-fit:contain; border-radius:8px;">
<span>Game Key Manager</span>
</a>
<button class="navbar-toggler" type="button" data-bs-toggle="collapse" data-bs-target="#mainNavbar" aria-controls="mainNavbar" aria-expanded="false" aria-label="Toggle navigation">
<span class="navbar-toggler-icon"></span>
</button>
<div class="collapse navbar-collapse flex-grow-1" id="mainNavbar">
<form class="d-flex ms-auto my-2 my-lg-0" action="{{ url_for('index') }}" method="GET" role="search" aria-label="{{ _('Search games') }}">
<input class="form-control me-2" type="search" name="q" id="searchInput" placeholder="{{ _('Search') }}" value="{{ search_query }}">
<button class="btn btn-outline-success" type="submit" aria-label="{{ _('Search') }}">🔍</button>
</form>
<ul class="navbar-nav ms-lg-3 mb-2 mb-lg-0">
<li class="nav-item dropdown">
<a class="nav-link dropdown-toggle" href="#" id="langDropdown" role="button" data-bs-toggle="dropdown" aria-expanded="false">
{% if session.get('lang', 'en') == 'de' %} Deutsch {% elif session.get('lang', 'en') == 'en' %} English {% else %} Sprache {% endif %}
</a>
<ul class="dropdown-menu" aria-labelledby="langDropdown">
<li><a class="dropdown-item {% if session.get('lang', 'en') == 'de' %}active{% endif %}" href="{{ url_for('set_lang', lang='de') }}">Deutsch</a></li>
<li><a class="dropdown-item {% if session.get('lang', 'en') == 'en' %}active{% endif %}" href="{{ url_for('set_lang', lang='en') }}">English</a></li>
</ul>
</li>
{% if current_user.is_authenticated %}
{% if current_user.is_admin %}
<li class="nav-item"><a class="nav-link" href="{{ url_for('admin_users') }}">⚙️ {{ _('Admin') }}</a></li>
<li class="nav-item"><a class="nav-link" href="{{ url_for('admin_audit_logs') }}">📜 {{ _('Audit Logs') }}</a></li>
{% endif %}
<li class="nav-item"><a class="nav-link" href="{{ url_for('change_password') }}">🔒 {{ _('Password') }}</a></li>
<li class="nav-item"><a class="nav-link" href="{{ url_for('logout') }}">🚪 {{ _('Logout') }}</a></li>
{% endif %}
</ul>
</div>
</div>
</nav>
<div class="container mt-4">
{% with messages = get_flashed_messages(with_categories=true) %}
{% if messages %}
<div class="flash-container">
{% for category, message in messages %}
<div class="alert alert-{{ category }} alert-dismissible fade show" role="alert">
{{ message|safe }}
<button type="button" class="btn-close" data-bs-dismiss="alert" aria-label="Close"></button>
</div>
{% endfor %}
</div>
{% endif %}
{% endwith %}
{% block content %}{% endblock %}
</div>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.3/dist/js/bootstrap.bundle.min.js"></script>
<script>
// Service Worker Registration for PWA
if ('serviceWorker' in navigator) {
window.addEventListener('load', () => {
navigator.serviceWorker.register('{{ url_for("static", filename="serviceworker.js") }}', {scope: '/'})
.then(registration => {
console.log('ServiceWorker registered:', registration.scope);
})
.catch(error => {
console.log('ServiceWorker registration failed:', error);
});
});
}
// Dark Mode Switch
document.addEventListener('DOMContentLoaded', function() {
const toggle = document.getElementById('darkModeSwitch');
const html = document.documentElement;
if (toggle) {
toggle.checked = (html.getAttribute('data-bs-theme') === 'dark')
toggle.addEventListener('change', function() {
const theme = this.checked ? 'dark' : 'light';
document.cookie = "theme=" + theme + ";path=/;max-age=31536000";
html.setAttribute('data-bs-theme', theme);
fetch('/set-theme/' + theme);
});
}
// Set theme on page load
function getThemeCookie() {
const cookies = document.cookie.split(';');
for (let cookie of cookies) {
const [name, value] = cookie.trim().split('=');
if (name === 'theme') return value;
}
return null;
}
const savedTheme = getThemeCookie() || (window.matchMedia('(prefers-color-scheme: dark)').matches ? 'dark' : 'light');
document.documentElement.setAttribute('data-bs-theme', savedTheme);
});
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</script>
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{% include "footer.html" %}
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</body>
</html>
HTML_END
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# Index Template
cat <<'HTML_END' > templates/index.html
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{% extends "base.html" %}
{% block content %}
<div class="d-flex justify-content-between align-items-center mb-4">
<h1>{{ _('My Games') }}</h1>
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<div>
<a href="{{ url_for('export_games') }}" class="btn btn-outline-secondary">⬇️ {{ _('Export CSV') }}</a>
<a href="{{ url_for('export_pdf') }}" class="btn btn-outline-secondary">⬇️ Export PDF (for sharing)</a>
<a href="{{ url_for('import_games') }}" class="btn btn-outline-secondary">⬆️ {{ _('Import CSV') }}</a>
<a href="{{ url_for('add_game') }}" class="btn btn-primary">+ {{ _('Add New Game') }}</a>
</div>
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</div>
{% if games %}
<div class="table-responsive">
<table class="table table-hover align-middle">
<thead class="table-dark">
<tr>
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<th>{{ _('Cover') }}</th>
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<th>{{ _('Name') }}</th>
<th>{{ _('Key') }}</th>
<th>{{ _('Status') }}</th>
<th>{{ _('Created') }}</th>
<th>{{ _('Redeem by') }}</th>
<th>{{ _('Shop') }}</th>
<th>{{ _('Price') }}</th>
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<th>{{ _('Actions') }}</th>
</tr>
</thead>
<tbody>
{% for game in games %}
<tr>
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<td>
<a href="{{ url_for('game_details', game_id=game.id) }}" title="{{ _('Details') }}">
{% if game.steam_appid %}
<img src="https://cdn.cloudflare.steamstatic.com/steam/apps/{{ game.steam_appid }}/header.jpg"
alt="Steam Header"
class="game-cover"
{% if loop.first %}fetchpriority="high"{% endif %}
width="368"
height="172"
loading="lazy">
{% elif game.url and 'gog.com' in game.url %}
<img src="{{ url_for('static', filename='gog_logo.webp') }}"
alt="GOG Logo"
class="game-cover"
width="368"
height="172"
loading="lazy">
{% endif %}
</a>
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</td>
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<td>{{ game.name }}</td>
<td class="font-monospace">{{ game.steam_key }}</td>
<td>
{% if game.status == 'nicht eingelöst' %}
<span class="badge bg-warning text-dark">{{ _('Not redeemed') }}</span>
{% elif game.status == 'geschenkt' %}
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<span class="badge bg-success">{{ _('Gifted') }}</span>
{% elif game.status == 'eingelöst' %}
<span class="badge bg-secondary">{{ _('Redeemed') }}</span>
{% endif %}
</td>
<td>{{ game.created_at|strftime('%d.%m.%Y') }}</td>
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<td>
{% if game.redeem_date %}
<span class="badge bg-danger">{{ game.redeem_date|strftime('%d.%m.%Y') }}</span>
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{% endif %}
</td>
<td>
{% if game.url %}
<a href="{{ game.url }}" target="_blank" class="btn btn-sm btn-outline-info">🔗 {{ _('Shop') }}</a>
{% endif %}
</td>
<td>
{% if game.current_price is not none %}
<div {% if game.historical_low is not none %}class="mb-2"{% endif %}>
<div class="text-body-secondary" style="font-size: 0.85em; line-height: 1.2;">
{{ _('Current Deal') }}
</div>
<div style="font-size: 1.05em; line-height: 1.2;">
{{ "%.2f"|format(game.current_price) }}
{% if game.current_price_shop %}
<span class="d-block text-body-secondary" style="font-size: 0.75em; line-height: 1.1;">({{ game.current_price_shop }})</span>
{% endif %}
</div>
</div>
{% endif %}
{# Historical Low #}
{% if game.historical_low is not none %}
<div>
<div class="text-body-secondary" style="font-size: 0.85em; line-height: 1.2;">
{{ _('Hist. Low') }}
</div>
<div style="font-size: 1.05em; line-height: 1.2;">
{{ "%.2f"|format(game.historical_low) }}
</div>
</div>
{% endif %}
</td>
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<td class="text-nowrap">
{% if game.status == 'geschenkt' %}
<button type="button"
class="btn btn-sm btn-success generate-redeem"
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data-game-id="{{ game.id }}"
title="{{ _('Generate redeem link') }}">
🔗
</button>
{% endif %}
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<a href="{{ url_for('edit_game', game_id=game.id) }}" class="btn btn-sm btn-warning">✏️</a>
<form method="POST" action="{{ url_for('delete_game', game_id=game.id) }}" class="d-inline">
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<input type="hidden" name="csrf_token" value="{{ csrf_token() }}">
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<button type="submit" class="btn btn-sm btn-danger" onclick="return confirm('{{ _('Really delete?') }}')">🗑️</button>
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</form>
</td>
</tr>
{% endfor %}
</tbody>
</table>
</div>
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<script>
document.querySelectorAll('.generate-redeem').forEach(btn => {
btn.addEventListener('click', async function() {
const gameId = this.dataset.gameId;
const flashContainer = document.querySelector('.flash-container');
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try {
const response = await fetch(`/generate_redeem/${gameId}`, {
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method: 'POST',
headers: {
'X-CSRFToken': document.querySelector('meta[name="csrf-token"]').content,
'Accept': 'application/json'
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}
});
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const data = await response.json();
if (!response.ok) {
throw new Error(data.error || '{{ _("Unknown error") }}');
}
if (data.url) {
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await navigator.clipboard.writeText(data.url);
// Erfolgsmeldung mit übersetztem Text
flashContainer.innerHTML = `
<div class="alert alert-success alert-dismissible fade show" role="alert">
{{ _("Link copied") }}: <a href="${data.url}" target="_blank">${data.url}</a>
<button type="button" class="btn-close" data-bs-dismiss="alert"></button>
</div>
`;
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}
} catch (error) {
// Fehlermeldung mit übersetztem Text
flashContainer.innerHTML = `
<div class="alert alert-danger alert-dismissible fade show" role="alert">
{{ _("Error") }}: ${error.message}
<button type="button" class="btn-close" data-bs-dismiss="alert"></button>
</div>
`;
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}
});
});
</script>
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{% else %}
<div class="alert alert-info">{{ _('No games yet') }}</div>
{% endif %}
{% endblock %}
HTML_END
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# Login Template
cat <<HTML_END > templates/login.html
{% extends "base.html" %}
{% block content %}
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<div class="row justify-content-center">
<div class="col-md-6 col-lg-4">
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<h1 class="mb-4 text-center">{{ _('Login') }}</h1>
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<form method="POST" aria-label="{{ _('Login form') }}" autocomplete="on">
<input type="hidden" name="csrf_token" value="{{ csrf_token() }}">
<div class="mb-3">
<label for="username" class="form-label">{{ _('Username') }} <span aria-hidden="true" class="text-danger">*</span></label>
<input type="text"
id="username"
name="username"
class="form-control"
required
autocomplete="username"
aria-required="true"
autofocus>
</div>
<div class="mb-3">
<label for="password" class="form-label">{{ _('Password') }} <span aria-hidden="true" class="text-danger">*</span></label>
<input type="password"
id="password"
name="password"
class="form-control"
required
autocomplete="current-password"
aria-required="true">
</div>
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<div class="mb-3 form-check">
<input type="checkbox" class="form-check-input" id="remember_me" name="remember_me" value="true">
<label class="form-check-label" for="remember_me">{{ _('Remember me') }}</label>
</div>
{# Flash messages are handled in base.html, so the specific error block here can be removed #}
{# {% if error %}
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<div class="alert alert-danger" role="alert">
{{ error }}
</div>
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{% endif %} #}
<button type="submit" class="btn btn-primary w-100 mb-3">{{ _('Login') }}</button>
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</form>
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{% if config.REGISTRATION_ENABLED %}
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<div class="mt-3 text-center">
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<a href="{{ url_for('register') }}">{{ _('No account? Register here!') }}</a>
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</div>
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{% endif %}
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</div>
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</div>
{% endblock %}
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HTML_END
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# Register Template
cat <<HTML_END > templates/register.html
{% extends "base.html" %}
{% block content %}
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<div class="row justify-content-center">
<div class="col-md-6 col-lg-4">
<h1 class="mb-4">{{ _('Register') }}</h1>
<form method="POST" aria-label="{{ _('Registration form') }}" autocomplete="on">
<input type="hidden" name="csrf_token" value="{{ csrf_token() }}">
<div class="mb-3">
<label for="reg-username" class="form-label">{{ _('Username') }} <span aria-hidden="true" class="text-danger">*</span></label>
<input type="text"
id="reg-username"
name="username"
class="form-control"
required
autocomplete="username"
aria-required="true">
</div>
<div class="mb-3">
<label for="reg-password" class="form-label">{{ _('Password') }} <span aria-hidden="true" class="text-danger">*</span></label>
<input type="password"
id="reg-password"
name="password"
class="form-control"
required
autocomplete="new-password"
aria-required="true">
</div>
<div class="mb-3">
<label for="reg-password2" class="form-label">{{ _('Confirm Password') }} <span aria-hidden="true" class="text-danger">*</span></label>
<input type="password"
id="reg-password2"
name="password2"
class="form-control"
required
autocomplete="new-password"
aria-required="true">
</div>
{% if error %}
<div class="alert alert-danger" role="alert">
{{ error }}
</div>
{% endif %}
<button type="submit" class="btn btn-primary w-100">{{ _('Register') }}</button>
</form>
<div class="mt-3 text-center">
<a href="{{ url_for('login') }}">{{ _('Already have an account? Login!') }}</a>
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</div>
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</div>
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</div>
{% endblock %}
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HTML_END
# Change Password Template
cat <<HTML_END > templates/change_password.html
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{% extends "base.html" %}
{% block content %}
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<div class="row justify-content-center">
<div class="col-md-6 col-lg-5">
<div class="card p-4 shadow-sm">
<h2 class="mb-4">{{ _('Change Password') }}</h2>
<form method="POST" aria-label="{{ _('Change password form') }}">
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<input type="hidden" name="csrf_token" value="{{ csrf_token() }}">
<div class="mb-3">
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<label for="current_password" class="form-label">{{ _('Current Password') }} <span aria-hidden="true" class="text-danger">*</span></label>
<input type="password" id="current_password" name="current_password" class="form-control" required autocomplete="current-password" aria-required="true">
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</div>
<div class="mb-3">
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<label for="new_password" class="form-label">{{ _('New Password') }} <span aria-hidden="true" class="text-danger">*</span></label>
<input type="password" id="new_password" name="new_password" class="form-control" required autocomplete="new-password" aria-required="true">
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</div>
<div class="mb-3">
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<label for="confirm_password" class="form-label">{{ _('Confirm New Password') }} <span aria-hidden="true" class="text-danger">*</span></label>
<input type="password" id="confirm_password" name="confirm_password" class="form-control" required autocomplete="new-password" aria-required="true">
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</div>
<button type="submit" class="btn btn-primary">{{ _('Change Password') }}</button>
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<a href="{{ url_for('index') }}" class="btn btn-outline-secondary ms-2">{{ _('Cancel') }}</a>
</form>
</div>
</div>
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</div>
{% endblock %}
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HTML_END
# Edit Game Template
cat <<HTML_END > templates/edit_game.html
{% extends "base.html" %}
{% block content %}
<div class="card p-4 shadow-sm">
<h2 class="mb-4">{{ _('Spiel bearbeiten') }}</h2>
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<!-- Flash-Nachrichten -->
{% with messages = get_flashed_messages(with_categories=true) %}
{% if messages %}
<div class="flash-messages mb-4">
{% for category, message in messages %}
<div class="alert alert-{{ 'danger' if category == 'error' else category }} alert-dismissible fade show">
{{ message|safe }}
<button type="button" class="btn-close" data-bs-dismiss="alert"></button>
</div>
{% endfor %}
</div>
{% endif %}
{% endwith %}
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<!-- Update Data Form (separate, outside main form, uses POST) -->
<div class="mb-3 text-end">
<form method="POST" action="{{ url_for('update_game_data', game_id=game.id) }}" id="updateDataForm">
<input type="hidden" name="csrf_token" value="{{ csrf_token() }}">
<!-- Ändere die ID für Eindeutigkeit -->
<input type="hidden" name="steam_appid" id="itad_steam_appid" value="{{ game.steam_appid }}">
<button type="submit" class="btn btn-secondary">
🔄 {{ _('Update Data') }}
</button>
</form>
<script>
document.getElementById('updateDataForm').addEventListener('submit', function(e) {
e.preventDefault();
const currentAppId = document.getElementById('game_appid').value;
document.getElementById('itad_steam_appid').value = currentAppId;
this.submit();
});
</script>
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</div>
<form method="POST" aria-label="{{ _('Spiel bearbeiten') }}">
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<input type="hidden" name="csrf_token" value="{{ csrf_token() }}">
<div class="row g-3">
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<!-- Formularfelder -->
<div class="col-md-6">
<label class="form-label">{{ _('Name') }} <span class="text-danger">*</span></label>
<input type="text" name="name" class="form-control" value="{{ game.name }}" required>
</div>
<div class="col-md-6">
<label for="game_platform" class="form-label">{{ _('Platform') }} <span class="text-danger">*</span></label>
<select id="game_platform" name="platform" class="form-select" required>
{% for value, label in platforms %}
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<option value="{{ value }}" {% if game.platform == value %}selected{% endif %}>{{ _(label) }}</option>
{% endfor %}
</select>
</div>
<div class="col-md-6">
<label for="game_status" class="form-label">{{ _('Status') }} <span class="text-danger">*</span></label>
<select id="game_status" name="status" class="form-select" required>
{% for value, label in statuses %}
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<option value="{{ value }}" {% if game.status == value %}selected{% endif %}>{{ _(label) }}</option>
{% endfor %}
</select>
</div>
<div class="col-md-6">
<label class="form-label">{{ _('Steam Key') }} <span class="text-danger">*</span></label>
<input type="text" name="steam_key" class="form-control" value="{{ game.steam_key }}" required>
</div>
<div class="col-md-6">
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<label for="game_appid" class="form-label">{{ _('Steam AppID') }}</label>
<input type="text" id="game_appid" name="steam_appid" class="form-control" value="{{ game.steam_appid or '' }}">
<small class="text-muted">
{{ _('For GOG games: Enter the Steam AppID here to enable price tracking.') }}
</small>
</div>
<div class="col-md-6">
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<label for="game_redeem_date" class="form-label">{{ _('Redeem by') }}</label>
<input type="date" id="game_redeem_date" name="redeem_date" class="form-control" value="{{ game.redeem_date.strftime('%Y-%m-%d') if game.redeem_date else '' }}">
</div>
<div class="col-12">
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<label for="game_recipient" class="form-label">{{ _('Recipient') }}</label>
<input type="text" id="game_recipient" name="recipient" class="form-control" value="{{ game.recipient }}">
</div>
<div class="col-12">
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<label for="game_url" class="form-label">{{ _('Shop URL') }}</label>
<input type="url" id="game_url" name="url" class="form-control" value="{{ game.url }}">
</div>
<div class="col-12">
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<label for="game_notes" class="form-label">{{ _('Notes') }}</label>
<textarea id="game_notes" name="notes" class="form-control" rows="3">{{ game.notes }}</textarea>
</div>
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<!-- Externe Daten Anzeige -->
<div class="col-12">
<div class="card mb-4">
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<div class="card-header">
<span>🔄 {{ _('Externe Daten') }}</span>
</div>
<div class="card-body">
{% if game.release_date %}
<div class="mb-2">
<strong>{{ _('Veröffentlichung:') }}</strong>
{{ game.release_date|strftime('%d.%m.%Y') }}
</div>
{% endif %}
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{% if game.current_price %}
<div class="text-center mb-2">
<span class="badge bg-primary d-block">{{ _('Now') }}</span>
<div class="fw-bold" style="font-size:1.1em;">
{{ "%.2f"|format(game.current_price) }}
</div>
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</div>
{% endif %}
{% if game.historical_low %}
<div class="text-center">
<span class="badge bg-secondary d-block">{{ _('Hist. Low') }}</span>
<div class="fw-bold" style="font-size:1.1em;">
{{ "%.2f"|format(game.historical_low) }}
</div>
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</div>
{% endif %}
{% if game.itad_slug %}
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<a href="https://isthereanydeal.com/game/{{ game.itad_slug }}/info/" target="_blank" rel="noopener" class="btn btn-outline-info mt-2">
🔗 {{ _('View on IsThereAnyDeal') }}
</a>
{% endif %}
</div>
</div>
</div>
<!-- Einlöse-Links -->
{% if game.status == 'geschenkt' %}
<div class="col-12">
<div class="card mb-3">
<div class="card-header">{{ _('Einlöse-Links') }}</div>
<div class="card-body">
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{% for token in game.redeem_tokens if not token.is_expired() %}
<div class="input-group mb-3">
<input type="text" class="form-control" value="{{ url_for('redeem', token=token.token, _external=True) }}" readonly id="redeem-link-{{ loop.index }}">
<button type="button" class="btn btn-outline-secondary copy-btn" data-clipboard-target="#redeem-link-{{ loop.index }}">
{{ _('Copy') }}
</button>
</div>
<small class="text-muted">
{{ _('Expires at') }}: {{ token.expires.astimezone(local_tz).strftime('%d.%m.%Y %H:%M') }}
</small>
{% else %}
<p class="text-muted mb-0">{{ _('No active redeem links') }}</p>
{% endfor %}
</div>
</div>
</div>
{% endif %}
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<!-- Buttons -->
<div class="col-12">
<button type="submit" class="btn btn-primary">{{ _('Save') }}</button>
<a href="{{ url_for('index') }}" class="btn btn-outline-secondary ms-2">{{ _('Cancel') }}</a>
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<a href="{{ url_for('game_details', game_id=game.id) }}" class="btn btn-info ms-2">🔍 {{ _('View Details') }}</a>
</div>
</div>
</form>
</div>
<!-- Copy-JavaScript -->
<script>
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document.querySelectorAll('.copy-btn').forEach(btn => {
btn.addEventListener('click', async function() {
const input = document.querySelector(this.dataset.clipboardTarget);
try {
await navigator.clipboard.writeText(input.value);
this.innerHTML = '✅ {{ _("Copied!") }}';
setTimeout(() => this.innerHTML = '{{ _("Copy") }}', 2000);
} catch (err) {
this.innerHTML = '❌ {{ _("Error") }}';
setTimeout(() => this.innerHTML = '{{ _("Copy") }}', 2000);
}
});
});
</script>
{% endblock %}
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HTML_END
cat <<HTML_END > templates/add_game.html
{% extends "base.html" %}
{% block content %}
<div class="card p-4 shadow-sm">
<h2 class="mb-4">{{ _('Add Game') }}</h2>
{% with messages = get_flashed_messages(with_categories=true) %}
{% if messages %}
<div class="mb-3">
{% for category, message in messages %}
<div class="alert alert-{{ 'danger' if category == 'error' else category }}">
{{ message|safe }}
</div>
{% endfor %}
</div>
{% endif %}
{% endwith %}
<form method="POST" aria-label="{{ _('Add Game') }}">
<input type="hidden" name="csrf_token" value="{{ csrf_token() }}">
<div class="row g-3">
<!-- Name -->
<div class="col-md-6">
<label for="game_name" class="form-label">{{ _('Name') }} <span class="text-danger">*</span></label>
<input type="text" id="game_name" name="name" class="form-control" value="{{ request.form.name or '' }}" required>
</div>
<!-- Steam Key -->
<div class="col-md-6">
<label for="game_key" class="form-label">{{ _('Game Key') }} <span class="text-danger">*</span></label>
<input type="text" id="game_key" name="steam_key" class="form-control" value="{{ request.form.steam_key or '' }}" required>
</div>
<!-- Platform Dropdown -->
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<div class="col-md-6">
<label for="game_platform" class="form-label">{{ _('Platform') }} <span class="text-danger">*</span></label>
<select id="game_platform" name="platform" class="form-select" required>
{% for value, label in platforms %}
<option value="{{ value }}" {% if request.form.platform == value %}selected{% endif %}>
{{ _(label) }}
</option>
{% endfor %}
</select>
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</div>
<!-- Status Dropdown -->
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<div class="col-md-6">
<label for="game_status" class="form-label">{{ _('Status') }} <span class="text-danger">*</span></label>
<select id="game_status" name="status" class="form-select" required>
{% for value, label in statuses %}
<option value="{{ value }}" {% if request.form.status == value %}selected{% endif %}>
{{ _(label) }}
</option>
{% endfor %}
</select>
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</div>
<!-- Steam AppID -->
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<div class="col-md-6">
<label for="game_appid" class="form-label">{{ _('Steam AppID (optional)') }}</label>
<input type="text" id="game_appid" name="steam_appid" class="form-control" value="{{ request.form.steam_appid or '' }}">
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</div>
<!-- Redeem Date -->
<div class="col-md-6">
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<label for="game_redeem_date" class="form-label">{{ _('Redeem by') }}</label>
<input type="date" id="game_redeem_date" name="redeem_date" class="form-control" value="{{ request.form.redeem_date or '' }}">
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</div>
<!-- Recipient -->
<div class="col-12">
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<label for="game_recipient" class="form-label">{{ _('Recipient') }}</label>
<input type="text" id="game_recipient" name="recipient" class="form-control" value="{{ request.form.recipient or '' }}">
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</div>
<!-- Shop URL -->
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<div class="col-12">
<label for="game_url" class="form-label">{{ _('Shop URL') }}</label>
<input type="url" id="game_url" name="url" class="form-control" value="{{ request.form.url or '' }}">
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</div>
<!-- Notes -->
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<div class="col-12">
<label for="game_notes" class="form-label">{{ _('Notes') }}</label>
<textarea id="game_notes" name="notes" class="form-control" rows="3">{{ request.form.notes or '' }}</textarea>
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</div>
<!-- Buttons -->
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<div class="col-12">
<button type="submit" class="btn btn-primary">{{ _('Save') }}</button>
<a href="{{ url_for('index') }}" class="btn btn-outline-secondary ms-2">{{ _('Cancel') }}</a>
</div>
</div>
</form>
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</div>
{% endblock %}
HTML_END
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# Import/Export Templates
cat <<HTML_END > templates/import.html
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{% extends "base.html" %}
{% block content %}
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<div class="card p-4 shadow-sm">
<h2 class="mb-4">{{ _('Import Games') }}</h2>
<form method="POST" enctype="multipart/form-data">
<input type="hidden" name="csrf_token" value="{{ csrf_token() }}">
<div class="mb-3">
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<label class="form-label">{{ _('Select CSV file') }}</label>
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<input type="file" name="file" class="form-control" accept=".csv" required>
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</div>
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<button type="submit" class="btn btn-success">{{ _('Import') }}</button>
<a href="{{ url_for('index') }}" class="btn btn-outline-secondary">{{ _('Cancel') }}</a>
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</form>
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</div>
{% endblock %}
HTML_END
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# Redeem Template
cat <<'HTML_END' > templates/redeem.html
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{% extends "base.html" %}
{% block content %}
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<div class="container mt-5">
<div class="card shadow-lg">
<div class="row g-0">
{% if game.steam_appid %}
<div class="col-md-4">
<img src="https://cdn.cloudflare.steamstatic.com/steam/apps/{{ game.steam_appid }}/header.jpg"
class="img-fluid rounded-start" alt="Game Cover">
</div>
{% endif %}
<div class="col-md-8">
<div class="card-body">
<h1 class="card-title mb-4">{{ game.name }}</h1>
<div class="alert alert-success">
<h4>{{ _('Your Key:') }}</h4>
<code class="fs-3">{{ game.steam_key }}</code>
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</div>
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<a href="{{ platform_link }}{{ game.steam_key }}"
class="btn btn-primary btn-lg mb-3"
target="_blank">
{{ _('Redeem now on') }} {% if game.steam_appid %}Steam{% else %}GOG{% endif %}
</a>
<div class="mt-4 text-muted">
<small>
{{ _('This page will expire in') }}
<span id="expiry-countdown" class="fw-bold"></span>
</small>
<div class="progress mt-2" style="height: 8px;">
<div id="expiry-bar"
class="progress-bar bg-danger"
role="progressbar"
style="width: 100%">
</div>
</div>
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</div>
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</div>
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</div>
</div>
</div>
</div>
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<script>
const totalDuration = {{ redeem_token.total_hours * 3600 * 1000 }}; // Gesamtdauer in Millisekunden
const expires = {{ expires_timestamp }};
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const countdownEl = document.getElementById('expiry-countdown');
const progressBar = document.getElementById('expiry-bar');
const csrfToken = document.querySelector('meta[name="csrf-token"]').getAttribute('content');
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function formatTime(unit) {
return unit < 10 ? `0${unit}` : unit;
}
function updateProgressBar(percentage) {
// Alle Farbklassen entfernen
progressBar.classList.remove('bg-success', 'bg-warning', 'bg-danger');
if (percentage > 75) {
progressBar.classList.add('bg-success');
} else if (percentage > 25) {
progressBar.classList.add('bg-warning');
} else {
progressBar.classList.add('bg-danger');
}
}
function updateCountdown() {
const now = Date.now();
const remaining = expires - now;
const percent = (remaining / totalDuration) * 100;
if (remaining < 0) {
countdownEl.innerHTML = "EXPIRED";
progressBar.style.width = "0%";
clearInterval(timer);
setTimeout(() => window.location.reload(), 5000);
return;
}
const hours = Math.floor(remaining / (1000 * 60 * 60));
const minutes = Math.floor((remaining % (1000 * 60 * 60)) / (1000 * 60));
const seconds = Math.floor((remaining % (1000 * 60)) / 1000);
countdownEl.innerHTML = `${formatTime(hours)}h ${formatTime(minutes)}m ${formatTime(seconds)}s`;
progressBar.style.width = `${percent}%`;
updateProgressBar(percent);
}
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// run countdown
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updateCountdown();
const timer = setInterval(updateCountdown, 1000);
</script>
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{% endblock %}
HTML_END
# Game Details Templates
cat <<HTML_END > templates/game_details.html
{% extends "base.html" %}
{% block content %}
<div class="card shadow-sm">
<div class="card-body">
<h1>{{ game.name }}</h1>
<div class="row">
<!-- Bild und Basis-Infos -->
<div class="col-md-4">
{% if game.steam_appid %}
<img src="https://cdn.cloudflare.steamstatic.com/steam/apps/{{ game.steam_appid }}/header.jpg"
class="img-fluid rounded mb-3"
alt="{{ game.name }} Cover"
loading="lazy">
{% endif %}
</div>
<!-- Details -->
<div class="col-md-8">
<dl class="row">
<dt class="col-sm-3">{{ _('Status') }}</dt>
<dd class="col-sm-9">
{% if game.status == 'nicht eingelöst' %}
<span class="badge bg-warning text-dark">{{ _('Not redeemed') }}</span>
{% elif game.status == 'geschenkt' %}
<span class="badge bg-success">{{ _('Gifted') }}</span>
{% elif game.status == 'eingelöst' %}
<span class="badge bg-secondary">{{ _('Redeemed') }}</span>
{% endif %}
</dd>
<dt class="col-sm-3">{{ _('Release Date') }}</dt>
<dd class="col-sm-9">{{ game.release_date|strftime('%d.%m.%Y') if game.release_date else 'N/A' }}</dd>
<dt class="col-sm-3">{{ _('Current Price') }}</dt>
<dd class="col-sm-9">{{ "%.2f €"|format(game.current_price) if game.current_price else 'N/A' }}</dd>
</dl>
<a href="{{ url_for('edit_game', game_id=game.id) }}" class="btn btn-primary">
{{ _('Edit') }}
</a>
</div>
</div>
{% if game.steam_description %}
<div class="row mt-4">
<div class="col-12">
<div class="card">
<div class="card-header">{{ _('Game Description') }}</div>
<div class="card-body">
{{ game.steam_description|safe }}
</div>
</div>
</div>
</div>
{% endif %}
</div>
</div>
{% endblock %}
HTML_END
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# Footer Template
cat <<HTML_END > templates/footer.html
<footer class="mt-5 py-4 bg-body-tertiary border-top">
<div class="container text-center small text-muted">
<div class="mb-2">
<strong>Game Key Manager</strong> &mdash; is done by nocci
</div>
<div class="mb-2">
<a href="https://git.nocci.it/nocci/GiftGamesDB" target="_blank" rel="noopener">
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<img src="{{ url_for('static', filename='forgejo.webp') }}" alt="forgejo" width="20" style="vertical-align:middle;margin-right:4px;">
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find the source code on my Forgejo
</a>
</div>
<div>
<span>feel free to donate - if you can affort it:</span>
<a href="https://ko-fi.com/nocci" target="_blank" rel="noopener">Ko-fi</a> &middot;
<a href="https://liberapay.com/nocci" target="_blank" rel="noopener">Liberapay</a>
</div>
</div>
</footer>
HTML_END
# Admin interface
cat <<HTML_END > templates/admin_users.html
{% extends "base.html" %}
{% block content %}
<div class="container mt-4">
<h2>{{ _('User Management') }}</h2>
<table class="table">
<thead>
<tr>
<th>{{ _('Username') }}</th>
<th>{{ _('Actions') }}</th>
</tr>
</thead>
<tbody>
{% for user in users %}
<tr>
<td>
{{ user.username }}
{% if user.is_admin %}<span class="badge bg-primary">Admin</span>{% endif %}
</td>
<td>
{% if user.id != current_user.id %}
<form method="POST" action="{{ url_for('admin_delete_user', user_id=user.id) }}" class="d-inline">
<input type="hidden" name="csrf_token" value="{{ csrf_token() }}">
<button type="submit" class="btn btn-danger btn-sm">{{ _('Delete') }}</button>
</form>
<form method="POST" action="{{ url_for('admin_reset_password', user_id=user.id) }}">
<input type="hidden" name="csrf_token" value="{{ csrf_token() }}">
<button type="submit" class="btn btn-warning">{{ _('Reset Password') }}</button>
</form>
{% endif %}
</td>
</tr>
{% endfor %}
</tbody>
</table>
</div>
{% endblock %}
HTML_END
# Admin Audits
cat <<HTML_END > templates/admin_audit_logs.html
{% extends "base.html" %}
{% block content %}
<div class="container mt-4">
<h2>{{ _('Audit Logs') }}</h2>
<div class="table-responsive">
<table class="table table-hover">
<thead>
<tr>
<th>{{ _('Timestamp') }}</th>
<th>{{ _('User') }}</th>
<th>{{ _('Action') }}</th>
<th>{{ _('Details') }}</th>
</tr>
</thead>
<tbody>
{% for log in logs.items %}
<tr>
<td>{{ log.timestamp|strftime('%d.%m.%Y %H:%M') }}</td>
<td>{{ log.user.username if log.user else 'System' }}</td>
<td>{{ log.action }}</td>
<td>{{ log.details|default('', true) }}</td>
</tr>
{% endfor %}
</tbody>
</table>
</div>
{% if logs.pages > 1 %}
<nav aria-label="Page navigation">
<ul class="pagination">
{% if logs.has_prev %}
<li class="page-item">
<a class="page-link" href="{{ url_for('admin_audit_logs', page=logs.prev_num) }}">{{ _('Previous') }}</a>
</li>
{% endif %}
{% for page_num in logs.iter_pages() %}
<li class="page-item {% if page_num == logs.page %}active{% endif %}">
<a class="page-link" href="{{ url_for('admin_audit_logs', page=page_num) }}">{{ page_num }}</a>
</li>
{% endfor %}
{% if logs.has_next %}
<li class="page-item">
<a class="page-link" href="{{ url_for('admin_audit_logs', page=logs.next_num) }}">{{ _('Next') }}</a>
</li>
{% endif %}
</ul>
</nav>
{% endif %}
</div>
{% endblock %}
HTML_END
# Error Site
cat <<HTML_END > templates/403.html
{% extends "base.html" %}
{% block content %}
<div class="d-flex flex-column align-items-center justify-content-center" style="min-height:60vh;">
<div class="text-center">
<img src="{{ url_for('static', filename='logo.webp') }}"
alt="Forbidden"
class="img-fluid rounded shadow mb-4"
style="max-width: 160px;">
<h1 class="display-3 fw-bold text-danger mb-3">403</h1>
<h2 class="mb-4">{{ _('Access Forbidden') }}</h2>
<p class="lead mb-4">
<span class="d-block mb-2">{{ _('Sorry, you are not allowed to access this page.') }}</span>
<span class="text-muted">({{ _('Registration is currently disabled.') }})</span>
</p>
<a href="{{ url_for('index') }}" class="btn btn-lg btn-primary shadow">
🏠 {{ _('Back to Home') }}
</a>
<div class="mt-4 text-muted">
<small>
<span>Sorry, you haven't unlocked this area yet. Grind some more XP or check your DLC entitlements.<br>Maybe try again after the next patch?</span>
</small>
</div>
</div>
</div>
{% endblock %}
HTML_END
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# CSS
cat <<CSS_END > static/style.css
:root {
--bs-body-bg: #ffffff;
--bs-body-color: #212529;
}
[data-bs-theme="dark"] {
--bs-body-bg: #1a1a1a;
--bs-body-color: #f8f9fa;
--bs-border-color: #495057;
}
[data-bs-theme="dark"] .table {
--bs-table-bg: #212529;
--bs-table-color: #fff;
--bs-table-border-color: #495057;
}
[data-bs-theme="dark"] .card {
background-color: #2b3035;
border-color: var(--bs-border-color);
}
[data-bs-theme="dark"] .navbar {
background-color: #212529 !important;
}
body {
background-color: var(--bs-body-bg);
color: var(--bs-body-color);
transition: all 0.3s ease;
}
.font-monospace {
font-family: Monaco, Consolas, "Courier New", monospace;
}
.badge {
font-size: 0.9em;
font-weight: 500;
}
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#expiry-countdown {
font-weight: 600;
letter-spacing: 0.05em;
color: #dc3545;
transition: color 0.3s ease;
}
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[data-bs-theme="dark"] #expiry-countdown {
color: #ff6b6b;
}
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/* Progressbar-Animations */
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#expiry-bar {
transition: width 1s linear, background-color 0.5s ease;
}
.bg-success { background-color: #198754 !important; }
.bg-warning { background-color: #ffc107 !important; }
.bg-danger { background-color: #dc3545 !important; }
.progress-bar {
transition: width 1s linear, background-color 0.3s ease;
}
.table-pdf {
font-size: 0.8em;
}
.table-pdf td, .table-pdf th {
padding: 4px 8px;
}
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.badge.bg-warning {
background-color: #ffcc00 !important;
color: #222 !important;
}
.badge.bg-success {
background-color: #198754 !important;
color: #fff !important;
}
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.game-cover {
width: 368px;
height: 172px;
max-width: 100%;
max-height: 35vw;
object-fit: contain;
background: #222;
border-radius: 8px;
display: block;
margin: 0 auto;
transition: width 0.2s, height 0.2s;
}
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/* Responsive Cover Images */
.game-cover {
width: 368px;
height: 172px;
object-fit: contain;
background: #222;
border-radius: 6px;
}
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@media (max-width: 1200px) {
.game-cover {
width: 260px;
height: 122px;
}
}
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@media (max-width: 992px) {
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.game-cover {
width: 180px;
height: 84px;
}
}
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@media (max-width: 768px) {
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.game-cover {
width: 120px;
height: 56px;
}
}
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@media (max-width: 576px) {
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.game-cover {
width: 90px;
height: 42px;
}
}
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/* Accessibility Improvements */
.visually-hidden {
position: absolute;
width: 1px;
height: 1px;
padding: 0;
margin: -1px;
overflow: hidden;
clip: rect(0, 0, 0, 0);
border: 0;
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}
.price-value {
font-size: 1.2em;
font-weight: 400;
margin-top: 2px;
}
.navbar-nav .nav-link {
white-space: nowrap;
}
@media (max-width: 991.98px) {
.navbar-nav {
flex-direction: column !important;
align-items: flex-start !important;
}
}
.card-body img,
.steam-description img {
max-width: 100%;
height: auto;
display: block;
margin: 8px auto;
}
td.font-monospace {
word-break: break-all;
/* or */
overflow-wrap: break-word;
}
.alert-error { background-color: #f8d7da; border-color: #f5c6cb; color: #721c24; }
.alert-success { background-color: #d4edda; border-color: #c3e6cb; color: #155724; }
.alert-info { background: #d9edf7; color: #31708f; }
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CSS_END
# directories and permissions
mkdir -p ../data
chmod -R a+rwX ../data
find ../data -type d -exec chmod 775 {} \;
find ../data -type f -exec chmod 664 {} \;
# entrypoint.sh script
cat <<SCRIPT_END > entrypoint.sh
#!/bin/bash
# Debug-Output
echo "🔄 DEBUGPY-Value: '$DEBUGPY'"
echo "🔄 FLASK_DEBUG-Value: '$FLASK_DEBUG'"
# Debug-Modus activate if .env told you so
if [[ "$DEBUGPY" == "1" || "$FLASK_DEBUG" == "1" ]]; then
echo "🔄 Starting in DEBUG mode (Port 5678)..."
exec python -m debugpy --listen 0.0.0.0:5678 -m flask run --host=0.0.0.0 --port=5000
else
echo "🚀 Starting in PRODUCTION mode..."
exec gunicorn -b 0.0.0.0:5000 app:app
fi
SCRIPT_END
chmod +x entrypoint.sh
# create translate.sh and run it
cat <<'SCRIPT_END' > ../translate.sh
#!/bin/bash
set -e
APP_DIR="steam-gift-manager"
TRANSLATION_DIR="$APP_DIR/translations"
LANGS=("de" "en")
# Prüfe jq
if ! command -v jq &>/dev/null; then
echo "❌ jq is required. Install with: sudo apt-get install jq"
exit 1
fi
echo -e "\n\033[1;32m✅ Extracting translations...\033[0m"
# 1. create json files
mkdir -p "$TRANSLATION_DIR"
for lang in "${LANGS[@]}"; do
file="$TRANSLATION_DIR/$lang.json"
[ -f "$file" ] || echo "{}" > "$file"
done
# 2. extract all strings
STRINGS=$(grep -rhoP "_\(\s*['\"]((?:[^']|'[^'])*?)['\"]\s*[,)]" \
"$APP_DIR/templates" "$APP_DIR/app.py" | \
sed -E "s/_\(\s*['\"](.+?)['\"]\s*[,)]/\1/" | sort | uniq)
# 3. put da keys in da json
for lang in "${LANGS[@]}"; do
file="$TRANSLATION_DIR/$lang.json"
tmp="$file.tmp"
jq --argjson keys "$(echo "$STRINGS" | jq -R . | jq -s .)" \
'reduce $keys[] as $k (.; .[$k] = (.[$k] // ""))' "$file" > "$tmp"
mv "$tmp" "$file"
done
echo -e "\n\033[1;32m✅ Done! Translation keys added.\033[0m"
SCRIPT_END
chmod +x ../translate.sh
# SOFORT AUSFÜHREN, um Basis-JSONs zu erstellen
cd ..
./translate.sh
cd $PROJECT_DIR
# 5. Dockerfile
cat <<'DOCKER_END' > Dockerfile
FROM python:3.10-slim
SHELL ["/bin/bash", "-c"]
RUN apt-get update && apt-get install -y --no-install-recommends \
curl \
wget \
&& mkdir -p /app/static \
&& wget -O /app/static/logo.webp "https://drop.nocadmin.net/logo.webp" \
&& wget -O /app/static/logo_small.webp "https://drop.nocadmin.net/logo_small.webp" \
&& wget -O /app/static/forgejo.webp "https://drop.nocadmin.net/forgejo.webp" \
&& wget -O /app/static/gog_logo.webp "https://drop.nocadmin.net/gog_logo.webp" \
&& wget -O /app/static/logo_small_maskable.webp "https://drop.nocadmin.net/logo_small_maskable.webp" \
&& rm -rf /var/lib/apt/lists/*
RUN apt-get update && apt-get install -y locales && \
sed -i '/de_DE.UTF-8/s/^# //' /etc/locale.gen && \
locale-gen
ENV LC_ALL=de_DE.UTF-8 LANG=de_DE.UTF-8
RUN mkdir -p /app/data && \
chown -R 1000:1000 /app/data
ENV TZ=${TZ}
RUN ln -snf /usr/share/zoneinfo/$TZ /etc/localtime && echo $TZ > /etc/timezone
COPY entrypoint.sh /app/entrypoint.sh
RUN chmod +x /app/entrypoint.sh
WORKDIR /app
COPY requirements.txt .
RUN pip install --no-cache-dir -r requirements.txt
COPY . .
ARG UID=1000
ARG GID=1000
RUN groupadd -g ${GID} appuser && \
useradd -l -o -u ${UID} -g appuser -m appuser && \
mkdir -p /app && \
chown -R appuser:appuser /app
USER appuser
EXPOSE 5000 5678
ENTRYPOINT ["/app/entrypoint.sh"]
DOCKER_END
# create docker-compose.yml
cat <<COMPOSE_END > docker-compose.yml
services:
redis:
image: redis:alpine
ports:
- "6379:6379"
volumes:
- redis_data:/data
networks:
- app-network
steam-manager:
build:
context: .
args:
- UID=${UID:-1000}
- GID=${GID:-1000}
ports:
- "5000:5000"
- "5678:5678"
env_file:
- .env
environment:
- REDIS_URL=redis://redis:6379/0
volumes:
- ../data:/app/data
- ./translations:/app/translations:rw
user: "${UID:-1000}:${GID:-1000}"
restart: unless-stopped
command: ["/app/entrypoint.sh"]
networks:
- app-network
depends_on:
- redis
volumes:
redis_data:
networks:
app-network:
driver: bridge
COMPOSE_END
cat <<'SCRIPT_END' > ../upgrade.sh
#!/bin/bash
set -e
# Set the working directory to the project directory
cd "$(dirname "$0")/steam-gift-manager"
# Setze FLASK_APP, falls nötig
export FLASK_APP=app.py
# Initialize migrations, if not yet available
if [ ! -d migrations ]; then
echo "Starting Flask-Migrate..."
docker-compose exec steam-manager flask db init
fi
# Create migration (only if models have changed)
docker-compose exec steam-manager flask db migrate -m "Automatic Migration"
# Apply migration
docker-compose exec steam-manager flask db upgrade
echo "✅ Database migration completed!"
SCRIPT_END
chmod +x ../upgrade.sh
# Manifest for PWA
cat <<MANIFEST_END > static/manifest.json
{
"id": "/",
"name": "Game Key Manager",
"short_name": "GameKeys",
"start_url": "/",
"display": "standalone",
"background_color": "#212529",
"theme_color": "#212529",
"description": "Manage Steam/GOG keys easily!",
"orientation": "any",
"launch_handler": {
"client_mode": "navigate-existing"
},
"icons": [
{
"src": "/static/logo_small.webp",
"sizes": "192x192",
"type": "image/webp",
"purpose": "any"
},
{
"src": "/static/logo_small_maskable.webp",
"sizes": "192x192",
"type": "image/webp",
"purpose": "maskable"
},
{
"src": "/static/logo.webp",
"sizes": "512x512",
"type": "image/webp",
"purpose": "any maskable"
}
]
}
MANIFEST_END
# Service Worker
cat <<SW_END > static/serviceworker.js
const CACHE_NAME = 'game-key-manager-v2';
const ASSETS = [
'/',
'/static/style.css',
'/static/logo.webp',
'/static/logo_small.webp',
'/static/gog_logo.webp',
'/static/forgejo.webp'
];
self.addEventListener('install', (event) => {
event.waitUntil(
caches.open(CACHE_NAME)
.then(cache => cache.addAll(ASSETS))
);
});
self.addEventListener('fetch', (event) => {
event.respondWith(
caches.match(event.request)
.then(cachedResponse => cachedResponse || fetch(event.request))
);
});
self.addEventListener('activate', (event) => {
event.waitUntil(
caches.keys().then(keys => Promise.all(
keys.filter(key => key !== CACHE_NAME)
.map(key => caches.delete(key))
))
);
});
SW_END
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echo -e "\n\033[1;32m✅ Setup done! Seems to be okay!\033[0m"
echo -e "Have a look in your .env"
echo -e "nano .env"
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echo -e "\n\033[1;32m✅ After you are done start the system with:\033[0m"
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echo -e "cd steam-gift-manager"
echo -e "docker-compose build --no-cache && docker-compose up -d"
echo -e "\n${GREEN}✅ JSON-based translations!${NC}"
echo -e "you can edit them here:"
echo -e " - translations/de.json"
echo -e " - translations/en.json"
echo -e "Enter your Apprise URLs in .env at APPRISE_URLS (e.g. for Pushover, Gotify, Matrix etc.)"
echo -e "You can put your IsThereAnyDeal API Key in there, too"
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echo -e "\nAfter any change in you configuration, .env or even translations:"
echo -e "cd steam-gift-manager"
echo -e "docker-compose down && docker-compose up -d --build"
echo -e "\n\033[1;32m❗ Great - if you are updating/upgrading - visit my git for more details ❗\033[0m"